Unity3D基础教程2-7:地形引擎指南

2014-08-11 20:15:20|?次阅读|上传:huigezrx【已有?条评论】发表评论

关键词:游戏, 虚拟现实, Unity3D|来源:唯设编程网

8)Other Settings

Reference Manual > Terrain Engine Guide > Other Settings

参考手册—>地形引擎指南—>其它设置

There are a number of options under the Terrain Settings button Unity3D基础教程2-7:地形引擎指南(Terrain Engine Guide)in the Terrain Inspector.

检视面板中的地形设置按钮里有许多的选项。

Unity3D基础教程2-7:地形引擎指南(Terrain Engine Guide)
All additional Terrain Settings 所有附加的地形设置

Base Terrain  基本地形

Pixel Error

像素差错

Amount of allowable errors in the display of Terrain Geometry. This is essentially a LOD setting.

地形几何显示允许的错误数。它本质上是一个LOD设置

Base Map Dist.

基本映射距离

The distance that Terrain Textures will be displayed in high-resolution.

地形纹理距离被用于高分辨率显示

Lighting 灯光

Terrain lighting mode: 地形灯光模式

Vertex  顶点

Terrain is lit by lights in vertex lit mode. 地形被顶点灯光模式照亮

Lightmap 光照映射

Terrain uses lightmap and is not affected by lights. 地形使用光照映射并不被灯光影响

Pixel 像素

Terrain is lit by pixel & vertex lights up close, and fades out to lightmap in the distance. Close by it can also receive shadows.

地形被像素或关闭顶点灯光照亮,并在远处淡出到灯光映射。关闭它能够获得阴影。

Cast Shadows 阴影造型

Should terrain cast shadows? 地形是否设置阴影?

Tree & Detail Settings  树木和元件设置

Draw 绘制

If enabled, all trees, grass, and detail meshes will be drawn.

如果开始,所有的树木、草、和元件网格将被绘制

Detail Distance

元件距离

Distance from the camera that details will stop being displayed.

那些距离摄像机远的元件将被停止显示。

Tree Distance

树木距离

Distance from the camera that trees will stop being displayed. The higher this is, the further-distance trees can be seen.

那些距离摄像机远的树木将被停止显示。这是指较高的树木,更远距离的树木可以被看见。

Billboard Start

揭示牌开始

Distance from the camera that trees will start appearing as Billboards instead of Meshes.

那些距离摄像机距离远的树木将被网格揭示牌代替开始显示

Fade Length

淡出长度

Total distance delta that trees will use to transition from Billboard orientation to Mesh orientation.

那些全距离元件树木将从揭示牌方向转换到网格方向

Max Mesh Trees

最大网格树木

Total number of allowed mesh trees to be capped in the Terrain.

在地形里,网格树木允许数量被并行处理

Wind Settings 风设置

Speed 速度

The speed that wind blows through grass. 风吹过草的速度

Size   大小

The areas of grass that are affected by wind all at once. 立即被风影响的草的区域

Bending 弯曲

Amount that grass will bend due to wind. 由于风,草的弯曲数值

Grass Tint 草色

Overall tint amount for all Grass and Detail Meshes.所有草和元件网格整体色彩数值

 

发表评论0条 】
网友评论(共?条评论)..
Unity3D基础教程2-7:地形引擎指南