2014-08-05 15:34:29|?次阅读|上传:huigezrx【已有?条评论】发表评论

关键词:Unity3D, 虚拟现实, 游戏|来源:唯设编程网


Mipmaps shows ideal texture sizes -- red means the particular texture is too large, and blue means the texture could be larger. Of course ideal texture sizes depend on the resolution the game will run.


Next, we have two buttons: Scene Lighting and Game Overlay.



Enabling Scene Lighting will override the default Scene View lighting with whatever lights you have positioned to create your final light setup. Game Overlay will enable items like Skyboxes and GUI Elements in the Scene View.


Game View 游戏视图


The Game View is rendered from the Camera(s) in your game. It is representative of your final, published game. You will need to use one or more Cameras to control what the player actually sees when they are playing your game. For more information about Cameras, please view the Camera Component page.


Play Mode 播放模式


Use the buttons in the Toolbar to control the Editor Play Mode and see how your published game will play. While in Play mode, any changes you make are temporary, and will be reset when you exit Play mode. The Editor UI will darken to remind you of this.


Game View Control Bar 游戏视图控制条


The first drop-down on the Game View control bar is the Aspect Drop-down. Here, you can force the aspect ratio of the Game View window to different values. It can be used to test how your game will look on monitors with different aspect ratios.


Further to the right is the Maximize on Play toggle. While enabled, the Game View will maximize itself to 100% of your Editor Window for a nice full-screen preview when you enter Play mode.


Continuing to the right is the Gizmos toggle. While enabled, all Gizmos that appear in Scene View will also be drawn in Game View. This includes Gizmos drawn using any of the Gizmos class functions.


Finally we have the Stats button. This shows Rendering Statistics window that is very useful for Optimizing Graphics Performance.



Inspector 检视器面板(属性检视器?


Games in Unity are made up of multiple GameObjects that contain meshes, scripts, sounds, or other graphical elements like Lights. The Inspector displays detailed information about your currently selected GameObject, including all attached Components and their properties. Here, you modify the functionality of GameObjects in your scene. You can read more about the GameObject-Component relationship, as it is very important to understand.

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