2014-08-10 09:53:34|?次阅读|上传:huigezrx【已有?条评论】发表评论
关键词:C/C++, 界面设计, MFC|来源:唯设编程网
在对话框类中添加窗体绘制函数SetupRegion,该函数的实现代码如下:
void CCEllipseWndDlgDlg::SetupRegion(CDC *pDC, CBitmap &cBitmap, COLORREF TransColor)
{
CDC memDC;
CBitmap *pOldMemBmp=NULL;
BITMAP bit;
CRect rect;
GetWindowRect(rect);
CRgn wndRgn;
//创建与传入DC兼容的临时DC
memDC.CreateCompatibleDC(pDC);
//取得位图参数,这里要用到位图的长和宽
cBitmap.GetBitmap (&bit);
//将位图选入临时DC
pOldMemBmp=memDC.SelectObject(&cBitmap);
//创建总的窗体区域,初始region为0
wndRgn.CreateRectRgn(0,0,rect.Width(),rect.Height());
for(int y=0;y<rect.Height()+1;y++)
{
CRgn rgnTemp; //保存临时region
int iX = 0;
do
{
//等于透明色时,消除后透明色找到下一个非透明色的点.
if (memDC.GetPixel(iX, y) == TransColor)
{
rgnTemp.CreateRectRgn(iX,y,iX+1,y+1);
//合并到主"region".
wndRgn.CombineRgn(&wndRgn, &rgnTemp, RGN_XOR);
//删除临时"region",否则下次创建时和出错
rgnTemp.DeleteObject();
}
iX++;
}while(iX <rect.Width()+1);
iX = 0;
}
if(pOldMemBmp)
memDC.SelectObject(pOldMemBmp);
SetWindowRgn(wndRgn,TRUE);
SetForegroundWindow();
}
void CCEllipseWndDlgDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // 用于绘制的设备上下文
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// 使图标在工作区矩形中居中
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// 绘制图标
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialogEx::OnPaint();
}
//新添加代码
CRect rtWindow;
GetWindowRect(&rtWindow);
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
CDC picDC;
picDC.CreateCompatibleDC (&dc);//创建图形设备
CBitmap *pOldBmp;
pOldBmp = picDC.SelectObject (&m_bmp);//选择图形设备
BITMAP bm;
m_bmp.GetBitmap(&bm);//获得位图
//显示图象
dc.BitBlt (-3,-3,rtWindow.Width(),rtWindow.Height(),&picDC,0,0,SRCCOPY);
}
到此,一个不规则窗体的对话框程序就完成了,编译运行,最终得到的结果如下:
