2020-04-01 21:21:35|?次阅读|上传:wustguangh【已有?条评论】发表评论
扫掠(extrusion)是一种将已有对象沿特定路径扫掠行成新对象的模型构造算法,比如我们可以将矩形平面沿法线方向扫掠构造出长方体,将圆形平面沿轴线方向扫掠构造出圆柱体。VTK支持扫掠的算法类主要包括vtkLinearExtrusionFilter和vtkRotationalExtrusionFilter,vtkLinearExtrusionFilter将polygonal数据沿着特定方向扫掠形成新的polygonal数据,vtkRotationalExtrusionFilter可以实现螺旋扫掠功能,从而构造出弹簧效果。
下面的例子先构造一个空心平面矩形,然后使用vtkLinearExtrusionFilter沿法线方向拉伸,得到最终三维几何体,程序的主要代码如下:
points = vtk.vtkPoints()
#外侧矩形角点
points.InsertPoint(0, 2.0, 0.0, 1.0)
points.InsertPoint(1, -2.0, 0.0, 1.0)
points.InsertPoint(2, -2.0, 0.0, -1.0)
points.InsertPoint(3, 2.0, 0.0, -1.0)
#内测矩形角点
points.InsertPoint(4, 1.0, 0.0, 0.5)
points.InsertPoint(5, -1.0, 0.0, 0.5)
points.InsertPoint(6, -1.0, 0.0, -0.5)
points.InsertPoint(7, 1.0, 0.0, -0.5)
poly = vtk.vtkCellArray()
#第一个cell
poly.InsertNextCell(4)
poly.InsertCellPoint(0)
poly.InsertCellPoint(1)
poly.InsertCellPoint(5)
poly.InsertCellPoint(4)
# 第二个cell
poly.InsertNextCell(4)
poly.InsertCellPoint(5)
poly.InsertCellPoint(1)
poly.InsertCellPoint(2)
poly.InsertCellPoint(6)
# 第三个cell
poly.InsertNextCell(4)
poly.InsertCellPoint(6)
poly.InsertCellPoint(2)
poly.InsertCellPoint(3)
poly.InsertCellPoint(7)
# 第四个cell
poly.InsertNextCell(4)
poly.InsertCellPoint(7)
poly.InsertCellPoint(3)
poly.InsertCellPoint(0)
poly.InsertCellPoint(4)
profile = vtk.vtkPolyData()
profile.SetPoints(points)
profile.SetPolys(poly)
#拉伸
extrude = vtk.vtkLinearExtrusionFilter()
extrude.SetInputData(profile)
extrude.SetVector(0.0, 10.0, 0.0)
normals = vtk.vtkPolyDataNormals()
normals.SetInputConnection(extrude.GetOutputPort())
normals.SetFeatureAngle(60)
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(normals.GetOutputPort())
spring = vtk.vtkActor()
spring.SetMapper(mapper)
spring.GetProperty().SetColor(0.0, 0.79, 0.34)
ren = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
iren.SetInteractorStyle(vtk.vtkInteractorStyleTrackballCamera())
ren.AddActor(spring)
renWin.Render()
iren.Start()
最终的运行效果如下: